![]() ![]() Putting extra health/energy on builds that can't fit it, or casting speed and ability str/duration to make a frame function better is probably going to be my main usage for it. Inaros and Nidus might like it since they can't shield-gate but I feel like arcanes are just overall-better at this than the shards would be, but maybe not, or maybe it's good enough to let you use a different arcane in some builds.Ĭurrently a reason to use the +shields buff would be either Styanax for increased crit with his passive, or Hildryn as her shields are her energy pool. But I dunno, someone might find a use for it, or something in the future might make a use out of it. Health regen is generally useless, imo because I have the arcane that lets me get health back when I spam operator. But anyways I wonder what everyone is going to do with their archon shards, even though I feel like I already explained how most of these going to be used but I am still interested as some people can be different and have unique builds or setup. As of right now the azurite shard I got I put it on Garuda as explained earlier in this post. ![]() This build will help me full strip with terrify and able to drop augur secrets and natural talent for archon vitality and augur reach or stretch. The other two is going to be ability strength, one will be tauforged if I can't get a tauforged then I will drop health orb effectiveness now for another crimson shard. For him I am going to 3 amber: 2 are casting speed and 1 health orb effectiveness (to be paired with equilibrium on my build). But accomplishing this will take a long time so I am going start with my favorite frame, Excalibur. I know for all my frames I am going to use 2 ambers so I can get rid of natural talent. What will you use your Archon Shards for? I want to at least have a chance to drop the Archon mods so you do not have to waste your valuable Kahl's points/syndicate on them as it is only weekly and not daily. If the last Archon do not drop anything it will be a bit of a disappointment in my opinion. If they did they most likely said the Kahl missions. DE never stated about this one being in the rotation or when or where you be fighting this one. When it comes to archons, I wonder what the 4th archon will do or give. If these shard do become tradeable I feel like this one is going to have the highest value but that is just my opinion based on how I played but we all know Inaros mains will disagree and say azurite is the best. Lastly parkour velocity is nice to have to travel faster. ![]() Having two of these shards can easily replace natural talent. The casting speed is just good to have only any and every frame. Health orb effectiveness with equilibrium or energy orb effectiveness can be good to help sustain energy. The first buff you can get is a mini preparation which will be good for something like thermal sunder titania for void fissures or sevagoth shadow. In my opinion all of the buff from this shard is useful. An example is terrify and avalanche only need umbral intensify with 3 archon shards or 2 if one of them is a tauforged. But the best thing from this shard will be the ability strength bonus as it can help you hit certain thresholds with abilities without using 2 or 3 ability strength mods. The ability duration buff is just alright. If these buffs were universal to all weapons people will actually will want to use these. So off the bat 3 of these buffs are situational and almost no one will use. Most people do not lock themselves to one weapon for a frame, the only time people do that if it is an exalted weapon Warframe. Melee get crit damage, primary get status chance, and secondary get crit chance. Unlike azurite archon shard where the buffs can provide a use on any setups, this shard most of the buffs are for very specific setups. The only time I see this archon shard shine is the health regeneration on Garuda as she now can spam bloodletting without needing a healing ability or using molt reconstruct. Health is already easy to fit in a build, shield capacity is useless as shields are less durable than health, the energy max is just alright, and health regeneration is just too low for some frames plus there are a lot of ways you can heal already. These buffs are kinda disappointing to me as a shield-gating player but when I look in the perspective of people who uses armor the only thing I see useful is the armor. ![]()
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